science fair conclusion

  • Our hypothesis was correct because the blood pressure did increase with the time, but there was one outlier that was a shorter amount of time with a higher blood pressure than a higher amount of time. ​
  • The average blood pressure was 1.82 mmhg, and the average time was 10 minutes and 52 seconds. The highest blood pressure was 2.13 mmhg, and the lowest blood pressure was 1.42 mmhg. The highest time was 19 minutes and 34 seconds, and the lowest amount of time was 2 minutes and 16 seconds.
  • One thing that we have both learned from doing this experiment is that when someone is playing a violent video game it can really rally them up and completely change their blood pressure. We also noticed that along with the rising blood pressure, the persons mood can also have a dramatic change by them either becoming hyped up from winning or it could be them being very upset and even angry when they lose. We also found that certain violent video games such as Call of Duty-  the persons reflexes and senses become more used, since their reaction times become increased. It relates to a real life situation in one specific way for certain and that is that if the person is mad because of their game, they can take their anger out on someone or something. ​
  • We encountered some errors while completing our experiment, and thought of the other possible errors that could have occurred while we were working. First of all, we didn’t realize that we wouldn’t be able to control the timing of the rounds. Our hypothesis was too specific so we weren’t able to test exactly 45  minutes of playing. Also, one of the times the game was very short, but the blood pressure was one of the highest. I think this is because our test subject had died in the game, and was very upset and got very frustrated about it. Finally, the intensity of the game was different each time, and therefore, so was the blood pressure, making it difficult to compare.