Instructable

Instructable

Paper airplane launcher

Have you ever wished your paper airplanes could fly faster soar further  or with more precision?  Well today I’m going to show you how to make a small paper airplane launcher that can be used over and over again with speed and precision every time.

 

Step 1: Gather materials

  • Long rubber bands
  • Computer or PC
  • Fusion 360
  • Laser cutter
  • 3d Printer
  • paper airplanes
  • wood

 

Step 2: Designing model in Fusion

At the beginning of making this project you will need to have your fusion 360 subscription in order to use the app. So how the airplane launcher is going to work is that 2 or more rubber bands are going to be strapped to anything that can withstand the force of the rubber band being pulled at the front.

For mine I used 2 poles that are going to go in holes that are made into the base. The little platforms are to keep it from slipping out and the rubber band would go in between base and the platform.

For the base you want go make sure that the 2 poles are far enough a part to let the paper airplane go fly through in between them without getting stuck. Then you should make a line down the middle of the base far enough to let the paper airplane sit on the base and the rubber bands can be stretched and have resistance.

Then you need to add another small base which will have a slot for the rubber bands to wrap around. This base will be the platform that you pull back on and when you place the paper airplane Infront and let go, the rubber bands will pull back pushing the paper airplane out.

 

Step 3: 3d print and Laser cut

You should check all your measurements first before actually making everything and after all your designing is finished you can now start saving the pieces that you are going to 3d print and laser cut, then start loading it in your machine software’s. Firstly cut out the base because it is the biggest piece then you can add all the other pieces onto the base.

Now you can stop throwing your paper airplanes and accidently throw it the wrong way or not throwing it far enough.

 

 

 

 

 

 

 

 

TFS Digital Learning